Page values for "ERARulingsDatabase"

"ERA_Ruling" values

41 rows are stored for this page
FieldField typeValue
RulingUIDInteger0
CardPageBoulderback Stegosaurus
PostDateDate2024-05-17
TextTextYou need to indicate your choice of element for the energy when the ability triggers (i.e. when the dino attacks).
FieldField typeValue
RulingUIDInteger1
CardPageFlaretail Scorcher
PostDateDate2024-05-17
TextTextThe +1 Power to your other dinos is provided when Flaretail Scorcher attacks. If any of your other dinos had attacked and dealt damage before Flaretail Scorcher attacked, the +1 Power does not affect that damage which has already been dealt.
FieldField typeValue
RulingUIDInteger2
CardPageBlazeback Salamander
PostDateDate2024-05-17
TextTextThe +1 Power for each wound applies all the time, not only when Blazeback Salamander is attacking.
FieldField typeValue
RulingUIDInteger3
CardPageTsunami Triceratops
PostDateDate2024-05-17
TextTextYou need to indicate that you’re using Tsunami Triceratops’ ability at the time a wound would be suffered, not before.
FieldField typeValue
RulingUIDInteger4
CardPageTsunami Triceratops
PostDateDate2024-05-17
TextTextIf you use Tsunami Triceratops’ ability to put a wound on a non-Water dino you control instead, Tsunami Triceratops still suffers that wound (becomes exhausted and can’t suffer another wound this turn). Likewise, the non-Water dino on which you put the wound has not suffered a wound, and can be attacked and/or suffer a wound this turn (for a total of 2 wounds placed on it during 1 turn, only one having been suffered).
FieldField typeValue
RulingUIDInteger5
CardPageGlacial Goliath
PostDateDate2024-05-17
TextTextYou draw a card, then discard a card immediately. There is no time to play a card (even an action) in between drawing and discarding.
FieldField typeValue
RulingUIDInteger6
CardPageGlacial Goliath
PostDateDate2024-05-17
TextTextYou draw a card and discard a card immediately when you attack. This happens before your opponent decides whether to intercept the attack, and before any combat damage is dealt.
FieldField typeValue
RulingUIDInteger7
CardPageEmberclaw Velociraptor
PostDateDate2024-05-17
TextTextThe damage is dealt when Emberclaw Velociraptor attacks, before the defending player can choose whether to intercept, and before any combat damage is dealt.
FieldField typeValue
RulingUIDInteger8
CardPageEmberclaw Velociraptor
PostDateDate2024-05-17
TextTextIf the damage dealt by Emberclaw Velociraptor’s ability causes a dino to become exhausted (for example, because it suffered a wound), that dino cannot intercept Emberclaw Velociraptor.
FieldField typeValue
RulingUIDInteger9
CardPageIronhide Behemoth
PostDateDate2024-05-17
TextTextIronhide Behemoth’s ability counts face-up Earth crystals you control only.
FieldField typeValue
RulingUIDInteger10
CardPageIronhide Behemoth
PostDateDate2024-05-17
TextTextWhen you start the game, unless your first crystal flip is an Earth Crystal, Ironhide Behemoth has only 4 hitpoints.
FieldField typeValue
RulingUIDInteger11
CardPageIronhide Behemoth
PostDateDate2024-05-17
TextTextCharges placed on a crystal do not count as additional crystals. For example, if you have a deck with 3 Earth crystals, Ironhide Behemoth will have 7 hitpoints (after all 3 Earth crystals have been flipped face-up), regardless of the number of charges on any of those crystals.
FieldField typeValue
RulingUIDInteger12
CardPageGale's Whirlwind
PostDateDate2024-05-22
TextTextIf a crystal has more than 1 charge, the owner of that crystal can look at the cards that are charging it before deciding which one to return to their hand.
FieldField typeValue
RulingUIDInteger13
CardPageEarth's Embrace
PostDateDate2024-05-22
TextTextDead dinos do not go to the graveyard, so they cannot be chosen with Earth’s Embrace.
FieldField typeValue
RulingUIDInteger14
CardPageBlaze of Revelation
PostDateDate2024-05-22
TextTextThe amount of damage is calculated when Blaze of Revelation resolves, not when it’s played.
FieldField typeValue
RulingUIDInteger15
CardPageFloodgate Release
PostDateDate2024-05-22
TextTextIf a player has no cards in their hand when Floodgate Release resolves, they can’t discard, but they do still draw 2 cards.
FieldField typeValue
RulingUIDInteger16
CardPageWhirlpool Serpent
PostDateDate2024-05-22
TextTextThe +X Power bonus lasts until the end of the current turn.
FieldField typeValue
RulingUIDInteger17
CardPageMagmasaurus
PostDateDate2024-05-22
TextTextThe +X Power bonus lasts until the end of the current turn.
FieldField typeValue
RulingUIDInteger18
CardPageWinged Strike
PostDateDate2024-05-22
TextTextWinged Strike doesn’t care whether the targeted dino is currently ready or exhausted, or whether it has already attacked this turn. However, a dino must under normal circumstances be ready in order to attack, so if you play Winged Strike targeting a dino that has not yet attacked this turn, while it technically can attack twice this turn, you have to find another way to ready it after the first attack so that it’s able to attack again.
FieldField typeValue
RulingUIDInteger19
CardPageEarthshaker Destroyer
PostDateDate2024-05-22
TextTextNeither part of this card is optional: you cannot choose to destroy an equipment without removing a wound, and you can’t remove a wound from a dino without targeting an equipment attached to it.
FieldField typeValue
RulingUIDInteger20
CardPageEarthshaker Destroyer
PostDateDate2024-05-22
TextTextIf the dino to which the equipment is attached has no wounds at the time Earthshaker Destroyer resolves, there are no wounds to be removed. The rest of the card effect still happens (the equipment is destroyed).
FieldField typeValue
RulingUIDInteger21
CardPageFurious Rage
PostDateDate2024-05-22
TextTextThe number of wounds is calculated when Furious Rage resolves. If the dino gets additional wounds later in the turn (after Furious Rage has resolved), it does not get +1 Power for those wounds.
FieldField typeValue
RulingUIDInteger22
CardPageInferno Vortex
PostDateDate2024-05-22
TextTextYou decide which dino will get the Power boost(s) when you play Inferno Vortex (before its damage is dealt).
FieldField typeValue
RulingUIDInteger23
CardPageInferno Vortex
PostDateDate2024-05-22
TextTextInferno Vortex’s “for each wound” clause only applies to wounds caused directly by the damage dealt by Inferno Vortex. A dino having suffered a wound earlier in the same turn, or later from a different effect, has no relevance to this clause and will not cause a Power boost.
FieldField typeValue
RulingUIDInteger24
CardPageTidal Restrain
PostDateDate2024-05-22
TextTextTidal Restrain does not exhaust its target; it just makes it unable to attack or intercept until the end of the current turn.
FieldField typeValue
RulingUIDInteger25
CardPageCrystalforged Plating
PostDateDate2024-05-22
TextTextCrystalforged Plating prevents a dino from getting a wound, but it still for the purposes of game rules has “suffered” a wound; meaning it becomes exhausted, and cannot be attacked or suffer another wound this turn.
FieldField typeValue
RulingUIDInteger26
CardPageSkyward Surge
PostDateDate2024-05-22
TextTextYou must decide whether to use Skyward Surge’s ability immediately when you play an action card. It must be decided before that action card resolves.
FieldField typeValue
RulingUIDInteger27
CardPageSkyward Surge
PostDateDate2024-05-22
TextTextIf you use Skyward Surge’s ability, Skyward Surge goes to the graveyard immediately and its +1 Power effect stops applying.
FieldField typeValue
RulingUIDInteger28
CardPageSkyward Surge
PostDateDate2024-05-22
TextTextIf you use Skyward Surge’s ability, the action card won’t ever have gone to the graveyard. It would be returned to your hand immediately when it resolves.
FieldField typeValue
RulingUIDInteger29
CardPageVortex Spear
PostDateDate2024-05-22
TextTextVortex Spear’s ability resolves, and the targeted action card is returned to your hand when you attack, before your opponent decides whether to intercept, and before any combat damage is dealt.
FieldField typeValue
RulingUIDInteger30
CardPageStegospike Shield
PostDateDate2024-05-22
TextTextThe +2 Stamina boost is applied before combat damage is dealt.
FieldField typeValue
RulingUIDInteger31
CardPageThorned Armour
PostDateDate2024-05-22
TextTextThorned Armour’s effect triggers whenever the dino to which Thorned Armour is attached is dealt any amount of combat damage from any other dino. It doesn’t have to be enough damage to have dealt a wound.
FieldField typeValue
RulingUIDInteger32
CardPageThorned Armour
PostDateDate2024-05-22
TextTextThorned Armour’s effect triggers regardless of whether the dino to which Thorned Armour is attached was the original target of the attack, or intercepted the attack.
FieldField typeValue
RulingUIDInteger33
CardPageEmber Battleaxe
PostDateDate2024-05-22
TextTextEmber Battleaxe’s ability triggers only if the damage dealt by the dino to which Ember Battleaxe is attached is the damage that caused a wound to be inflicted. The ability does not trigger if the damaged dino suffers a wound later in the same turn due to another source of damage.
FieldField typeValue
RulingUIDInteger34
CardPageForged Helm
PostDateDate2024-05-22
TextTextIf you use Forged Helm’s activated ability, it goes to the graveyard as part of its activation cost. As a result, the +1 Stamina it had been providing will no longer apply. This happens before the damage from Forged Helm is dealt.
FieldField typeValue
RulingUIDInteger35
CardPageLavaforge Hammer
PostDateDate2024-05-22
TextTextIf Lavaforge Hammer would cause a dino’s Stamina to drop below the amount of damage currently marked on it, it suffers a wound when Lavaforge Hammer becomes attached to it.
FieldField typeValue
RulingUIDInteger36
CardPageLavaforge Hammer
PostDateDate2024-05-22
TextTextIf Lavaforge Hammer would cause a dino’s Stamina to drop to 0 (or lower), it suffers a wound when Lavaforge Hammer becomes attached to it; and it will also suffer an additional wound immediately at the beginning of each turn that its Stamina is 0 or lower.
FieldField typeValue
RulingUIDInteger37
CardPageAquatic Crest
PostDateDate2024-05-22
TextTextUsing Aquatic Crest’s ability requires you to exhaust a crystal as its activation cost. The exhausting of a crystal for this purpose does NOT cause energy to be generated, and you cannot exhaust a crystal that is already exhausted.
FieldField typeValue
RulingUIDInteger38
CardPageFrostbite Dagger
PostDateDate2024-05-22
TextTextFrostbite Dagger’s ability triggers only if the damage dealt by the dino to which Frostbite Dagger is attached is the damage that caused a wound to be inflicted. The ability does not trigger if the damaged dino suffers a wound later in the same turn due to another source of damage.
FieldField typeValue
RulingUIDInteger39
CardPageGlacial Fangs
PostDateDate2024-05-22
TextTextGlacial Fangs’ ability triggers only if the damage dealt by the dino to which Glacial Fangs is attached is the damage that caused a wound to be inflicted. The ability does not trigger if the damaged dino suffers a wound later in the same turn due to another source of damage.
FieldField typeValue
RulingUIDInteger40
CardPageGlacial Fangs
PostDateDate2024-05-22
TextTextGlacial Fangs’ ability only stops a dino from becoming ready as normal at the start of its controller’s turn. It does not stop that dino from becoming ready through some other means.