View table: ERA_Ruling

Table structure:

  1. RulingUID - Integer
  2. Card - Page
  3. PostDate - Date
  4. Text - Text

This table has 41 rows altogether.

Recreate data.

Page RulingUID Card Text
ERARulingsDatabase (edit) 0 Boulderback Stegosaurus You need to indicate your choice of element for the energy when the ability triggers (i.e. when the dino attacks).
ERARulingsDatabase (edit) 1 Flaretail Scorcher The +1 Power to your other dinos is provided when Flaretail Scorcher attacks. If any of your other dinos had attacked and dealt damage before Flaretail Scorcher attacked, the +1 Power does not affect that damage which has already been dealt.
ERARulingsDatabase (edit) 2 Blazeback Salamander The +1 Power for each wound applies all the time, not only when Blazeback Salamander is attacking.
ERARulingsDatabase (edit) 3 Tsunami Triceratops You need to indicate that you’re using Tsunami Triceratops’ ability at the time a wound would be suffered, not before.
ERARulingsDatabase (edit) 4 Tsunami Triceratops If you use Tsunami Triceratops’ ability to put a wound on a non-Water dino you control instead, Tsunami Triceratops still suffers that wound (becomes exhausted and can’t suffer another wound this turn). Likewise, the non-Water dino on which you put the wound has not suffered a wound, and can be attacked and/or suffer a wound this turn (for a total of 2 wounds placed on it during 1 turn, only one having been suffered).
ERARulingsDatabase (edit) 5 Glacial Goliath You draw a card, then discard a card immediately. There is no time to play a card (even an action) in between drawing and discarding.
ERARulingsDatabase (edit) 6 Glacial Goliath You draw a card and discard a card immediately when you attack. This happens before your opponent decides whether to intercept the attack, and before any combat damage is dealt.
ERARulingsDatabase (edit) 7 Emberclaw Velociraptor The damage is dealt when Emberclaw Velociraptor attacks, before the defending player can choose whether to intercept, and before any combat damage is dealt.
ERARulingsDatabase (edit) 8 Emberclaw Velociraptor If the damage dealt by Emberclaw Velociraptor’s ability causes a dino to become exhausted (for example, because it suffered a wound), that dino cannot intercept Emberclaw Velociraptor.
ERARulingsDatabase (edit) 9 Ironhide Behemoth Ironhide Behemoth’s ability counts face-up Earth crystals you control only.
ERARulingsDatabase (edit) 10 Ironhide Behemoth When you start the game, unless your first crystal flip is an Earth Crystal, Ironhide Behemoth has only 4 hitpoints.
ERARulingsDatabase (edit) 11 Ironhide Behemoth Charges placed on a crystal do not count as additional crystals. For example, if you have a deck with 3 Earth crystals, Ironhide Behemoth will have 7 hitpoints (after all 3 Earth crystals have been flipped face-up), regardless of the number of charges on any of those crystals.
ERARulingsDatabase (edit) 12 Gale's Whirlwind If a crystal has more than 1 charge, the owner of that crystal can look at the cards that are charging it before deciding which one to return to their hand.
ERARulingsDatabase (edit) 13 Earth's Embrace Dead dinos do not go to the graveyard, so they cannot be chosen with Earth’s Embrace.
ERARulingsDatabase (edit) 14 Blaze of Revelation The amount of damage is calculated when Blaze of Revelation resolves, not when it’s played.
ERARulingsDatabase (edit) 15 Floodgate Release If a player has no cards in their hand when Floodgate Release resolves, they can’t discard, but they do still draw 2 cards.
ERARulingsDatabase (edit) 16 Whirlpool Serpent The +X Power bonus lasts until the end of the current turn.
ERARulingsDatabase (edit) 17 Magmasaurus The +X Power bonus lasts until the end of the current turn.
ERARulingsDatabase (edit) 18 Winged Strike Winged Strike doesn’t care whether the targeted dino is currently ready or exhausted, or whether it has already attacked this turn. However, a dino must under normal circumstances be ready in order to attack, so if you play Winged Strike targeting a dino that has not yet attacked this turn, while it technically can attack twice this turn, you have to find another way to ready it after the first attack so that it’s able to attack again.
ERARulingsDatabase (edit) 19 Earthshaker Destroyer Neither part of this card is optional: you cannot choose to destroy an equipment without removing a wound, and you can’t remove a wound from a dino without targeting an equipment attached to it.
ERARulingsDatabase (edit) 20 Earthshaker Destroyer If the dino to which the equipment is attached has no wounds at the time Earthshaker Destroyer resolves, there are no wounds to be removed. The rest of the card effect still happens (the equipment is destroyed).
ERARulingsDatabase (edit) 21 Furious Rage The number of wounds is calculated when Furious Rage resolves. If the dino gets additional wounds later in the turn (after Furious Rage has resolved), it does not get +1 Power for those wounds.
ERARulingsDatabase (edit) 22 Inferno Vortex You decide which dino will get the Power boost(s) when you play Inferno Vortex (before its damage is dealt).
ERARulingsDatabase (edit) 23 Inferno Vortex Inferno Vortex’s “for each wound” clause only applies to wounds caused directly by the damage dealt by Inferno Vortex. A dino having suffered a wound earlier in the same turn, or later from a different effect, has no relevance to this clause and will not cause a Power boost.
ERARulingsDatabase (edit) 24 Tidal Restrain Tidal Restrain does not exhaust its target; it just makes it unable to attack or intercept until the end of the current turn.
ERARulingsDatabase (edit) 25 Crystalforged Plating Crystalforged Plating prevents a dino from getting a wound, but it still for the purposes of game rules has “suffered” a wound; meaning it becomes exhausted, and cannot be attacked or suffer another wound this turn.
ERARulingsDatabase (edit) 26 Skyward Surge You must decide whether to use Skyward Surge’s ability immediately when you play an action card. It must be decided before that action card resolves.
ERARulingsDatabase (edit) 27 Skyward Surge If you use Skyward Surge’s ability, Skyward Surge goes to the graveyard immediately and its +1 Power effect stops applying.
ERARulingsDatabase (edit) 28 Skyward Surge If you use Skyward Surge’s ability, the action card won’t ever have gone to the graveyard. It would be returned to your hand immediately when it resolves.
ERARulingsDatabase (edit) 29 Vortex Spear Vortex Spear’s ability resolves, and the targeted action card is returned to your hand when you attack, before your opponent decides whether to intercept, and before any combat damage is dealt.
ERARulingsDatabase (edit) 30 Stegospike Shield The +2 Stamina boost is applied before combat damage is dealt.
ERARulingsDatabase (edit) 31 Thorned Armour Thorned Armour’s effect triggers whenever the dino to which Thorned Armour is attached is dealt any amount of combat damage from any other dino. It doesn’t have to be enough damage to have dealt a wound.
ERARulingsDatabase (edit) 32 Thorned Armour Thorned Armour’s effect triggers regardless of whether the dino to which Thorned Armour is attached was the original target of the attack, or intercepted the attack.
ERARulingsDatabase (edit) 33 Ember Battleaxe Ember Battleaxe’s ability triggers only if the damage dealt by the dino to which Ember Battleaxe is attached is the damage that caused a wound to be inflicted. The ability does not trigger if the damaged dino suffers a wound later in the same turn due to another source of damage.
ERARulingsDatabase (edit) 34 Forged Helm If you use Forged Helm’s activated ability, it goes to the graveyard as part of its activation cost. As a result, the +1 Stamina it had been providing will no longer apply. This happens before the damage from Forged Helm is dealt.
ERARulingsDatabase (edit) 35 Lavaforge Hammer If Lavaforge Hammer would cause a dino’s Stamina to drop below the amount of damage currently marked on it, it suffers a wound when Lavaforge Hammer becomes attached to it.
ERARulingsDatabase (edit) 36 Lavaforge Hammer If Lavaforge Hammer would cause a dino’s Stamina to drop to 0 (or lower), it suffers a wound when Lavaforge Hammer becomes attached to it; and it will also suffer an additional wound immediately at the beginning of each turn that its Stamina is 0 or lower.
ERARulingsDatabase (edit) 37 Aquatic Crest Using Aquatic Crest’s ability requires you to exhaust a crystal as its activation cost. The exhausting of a crystal for this purpose does NOT cause energy to be generated, and you cannot exhaust a crystal that is already exhausted.
ERARulingsDatabase (edit) 38 Frostbite Dagger Frostbite Dagger’s ability triggers only if the damage dealt by the dino to which Frostbite Dagger is attached is the damage that caused a wound to be inflicted. The ability does not trigger if the damaged dino suffers a wound later in the same turn due to another source of damage.
ERARulingsDatabase (edit) 39 Glacial Fangs Glacial Fangs’ ability triggers only if the damage dealt by the dino to which Glacial Fangs is attached is the damage that caused a wound to be inflicted. The ability does not trigger if the damaged dino suffers a wound later in the same turn due to another source of damage.
ERARulingsDatabase (edit) 40 Glacial Fangs Glacial Fangs’ ability only stops a dino from becoming ready as normal at the start of its controller’s turn. It does not stop that dino from becoming ready through some other means.