View table: ERA_Card
Table structure:
- UID - Integer
- Type - List of Page, delimiter: ,
- Element - List of Page, delimiter: ,
- IsBanned - Boolean
- Cost - String
- Power - Integer
- Stamina - Integer
- Hitpoints - Integer
- Rules - Text
- Rulings - List of Text, delimiter: ;
This table has 89 rows altogether.
Page | UID | Type | Element | IsBanned | Cost | Power | Stamina | Hitpoints | Rules | Rulings |
---|---|---|---|---|---|---|---|---|---|---|
Air Crystal (edit) | 2 | Crystal | ||||||||
Aquashell Tortoise (edit) | 23 | Dino | Water | 2 | 5 | 4 | Shell Guard (When this dino would suffer a wound, you may discard 2 Water cards. If you do, prevent that wound and ready this dino.) | |||
Aquatic Crest (edit) | 55 | Equipment • Armour | Water | W | Exhaust a crystal: Ready this dino. | |||||
Blaze of Revelation (edit) | 49 | Event | Fire | Deal damage to each dino equal to the number of cards in their controller's hand. | ||||||
Blazeback Salamander (edit) | 9 | Dino | Fire | 3 | 2 | 6 | Fury (This dino gets +1 P for each wound it has.) | The +1 Power for each wound applies all the time, not only when Blazeback Salamander is attacking. | ||
Blazeheart Gauntlet (edit) | 45 | Equipment • Armour | Fire | F | +1 P If this is a Fire dino, it has an additional +1 P. | |||||
Boulder Bash (edit) | 67 | Action | Earth | EE | Deal 2 damage to target exhausted dino. If this damage inflicts a wound, draw a card. | |||||
Boulderback Stegosaurus (edit) | 7 | Dino | Earth | 2 | 5 | 6 | Energize (When this dino attacks, you get 1 energy of any element.) | You need to indicate your choice of element for the energy when the ability triggers (i.e. when the dino attacks). | ||
Breeze Weaver (edit) | 60 | Action | Air | AA | Move all charges on target crystal you control to another target crystal you control. | |||||
Chain Lightning (edit) | 74 | Action | Fire | F | Deal damage to target dino equal to the number of charges on target crystal you control. | |||||
Cinder Gauntlets (edit) | 77 | Equipment • Weapon | Fire | F | This dino has +X P where X is the amount of damage dealt to it this turn. | |||||
Crystal Rejuvenation (edit) | 52 | Action | Water | W | Ready target crystal you control. | |||||
Crystalforged Plating (edit) | 28 | Equipment • Armour | Air | A | The next time this dino suffers a wound, sacrifice Crystalforged Plating and prevent that wound. | |||||
Cyclone Serpent (edit) | 14 | Dino | Air | 2 | 3 | 4 | Tempest Coil (When this dino attacks, you may draw a card for each ready dino defending player controls.) | |||
Deluge's Blessing (edit) | 87 | Event | Water | Remove a wound from each dino that has 2 or more wounds. Each player draws a card. | ||||||
Earth Crystal (edit) | 1 | Crystal | ||||||||
Earth's Embrace (edit) | 40 | Event | Earth | Each player chooses a card in their graveyard and returns it to their hand. | ||||||
Earthquake Stomp (edit) | 34 | Action | Earth | EE | Target Earth dino gets +2 S until end of turn. | |||||
Earthshaker Destroyer (edit) | 35 | Action | Earth | E | Destroy target equipment and remove a wound from the dino it was attached to. | |||||
Echo Pterosaur (edit) | 24 | Dino | Water | 3 | 3 | 6 | Temporal Dive (When this or another dino you control dies, you may play an action or equipment card from your graveyard without paying its cost.) | |||
Ember Barrage (edit) | 75 | Action | Fire | F | Deal 1 damage to each of two target dinos. | |||||
Ember Battleaxe (edit) | 47 | Equipment • Weapon | Fire | FF | +1 P When damage dealt by this dino inflicts a wound, draw a card. | |||||
Emberchain Whip (edit) | 78 | Equipment • Weapon | Fire | F | When damage dealt by this dino inflicts a wound, deal 1 damage to each other dino that player controls. | |||||
Emberclaw Velociraptor (edit) | 10 | Dino | Fire | 2 | 3 | 4 | Wildfire (When this dino attacks, it deals 1 damage to each dino defending player controls.) | The damage is dealt when Emberclaw Velociraptor attacks, before the defending player can choose whether to intercept, and before any combat damage is dealt. • If the damage dealt by Emberclaw Velociraptor’s ability causes a dino to become exhausted (for example, because it suffered a wound), that dino cannot intercept Emberclaw Velociraptor. | ||
Fire Crystal (edit) | 3 | Crystal | ||||||||
Flame's Wrath (edit) | 50 | Event | Fire | Deal 6 damage to each dino. | ||||||
Flaretail Scorcher (edit) | 11 | Dino | Fire | 4 | 3 | 5 | Menacing Roar (When this dino attacks, each other dino you control gets +1 P until end of turn.) | The +1 Power to your other dinos is provided when Flaretail Scorcher attacks. If any of your other dinos had attacked and dealt damage before Flaretail Scorcher attacked, the +1 Power does not affect that damage which has already been dealt. | ||
Floodgate Release (edit) | 58 | Event | Water | Each player discards a card, then draws 2 cards. | ||||||
Forged Helm (edit) | 46 | Equipment • Armour | Fire | FFF | +1 S Sacrifice Forged Helm: Deal 1 damage to target dino. | |||||
Frostbite Dagger (edit) | 56 | Equipment • Weapon | Water | W | When damage dealt by this dino inflicts a wound, destroy target equipment attached to that dino. | |||||
Furious Rage (edit) | 42 | Action | Fire | F | Target dino gets +1 P until end of turn for each wound it has. | |||||
Fury of the Forge (edit) | 79 | Event | Fire | Each player may sacrifice any number of equipment attached to dinos they control, then choose a target dino. Deal damage to each chosen dino equal to the total number of sacrificed equipment. | ||||||
Gale's Insight (edit) | 32 | Event | Air | Each player draws cards equal to the number of dinos they control. | ||||||
Gale's Whirlwind (edit) | 33 | Event | Air | Return a charge from each crystal to its owner's hand. | ||||||
Galeclaw Albatross (edit) | 15 | Dino | Air | 4 | 3 | 3 | Gale Strike (This dino can't be intercepted when it's attacking an exhausted dino.) | |||
Galeforce Guard (edit) | 26 | Action | Air | A | Prevent all damage that would be dealt to target dino this turn. | |||||
Galeforce Reclaim (edit) | 61 | Action | Air | A | Return target equipment to its owner's hand. Draw a card. | |||||
Galeforce Surge (edit) | 65 | Event | Air | For each dino, exhaust that dino unless its controller discards a card. | ||||||
Glacial Fangs (edit) | 57 | Equipment • Weapon | Water | WWW | When damage dealt by this dino inflicts a wound, exhaust that dino. It doesn't ready during its controller's next turn. | |||||
Glacial Goliath (edit) | 12 | Dino | Water | 4 | 6 | 6 | Surge (When this dino attacks, draw a card, then discard a card.) | You draw a card, then discard a card immediately. There is no time to play a card (even an action) in between drawing and discarding. • You draw a card and discard a card immediately when you attack. This happens before your opponent decides whether to intercept the attack, and before any combat damage is dealt. | ||
Gravelskin Greaves (edit) | 71 | Equipment • Armour | Earth | E | Ready this dino during each upkeep. | |||||
Icicle Jab (edit) | 82 | Action | Water | W | Return any number of charges on crystals you control to their owner's hand. Deal that much damage to target dino. | |||||
Inferno Vortex (edit) | 43 | Action | Fire | FF | Deal 1 damage to each dino. For each wound this damage inflicts, target dino gets +2 P until end of turn. | |||||
Ironhide Behemoth (edit) | 8 | Dino | Earth | 4 | 6 | 4 | Endurance (This dino gets +1 HP for each Earth crystal you control.) | Ironhide Behemoth’s ability counts face-up Earth crystals you control only. • When you start the game, unless your first crystal flip is an Earth Crystal, Ironhide Behemoth has only 4 hitpoints. • Charges placed on a crystal do not count as additional crystals. For example, if you have a deck with 3 Earth crystals, Ironhide Behemoth will have 7 hitpoints (after all 3 Earth crystals have been flipped face-up), regardless of the number of charges on any of those crystals. | ||
Lavaforge Hammer (edit) | 48 | Equipment • Weapon | Fire | FFF | +5 P and -2 S | |||||
Lavalanche (edit) | 80 | Event | Fire | Deal 3 damage to each dino. Each player draws 3 cards. | ||||||
Maelstrom's Grasp (edit) | 88 | Event | Water | Each player chooses a target dino. Put a wound on each dino chosen this way. | ||||||
Magmasaurus (edit) | 21 | Dino | Fire | 2 | 5 | 4 | Magma Surge (When this dino attacks, you may pay any amount of Fire energy. It gets +1 P for each.) | |||
Molten Onslaught (edit) | 44 | Action | Fire | F | Deal 2 damage to target dino. | |||||
Nebula Nighthawk (edit) | 16 | Dino | Air | 3 | 5 | 4 | Twilight Reclaim (When this dino attacks, sacrifice each equipment attached to it, then draw that many cards.) | |||
Primal Stegosaurus (edit) | 18 | Dino | Earth | 1 | 4 | 5 | Ancient Wisdom (When this dino attacks, for the rest of this turn, crystals you control produce 1 additional energy.) | |||
Pyroclasmic Burst (edit) | 76 | Action | Fire | FFF | Deal 3 damage divided as you choose among any number of target dinos. For each wound this damage inflicts, draw a card. | |||||
Razorwing Pterosaur (edit) | 5 | Dino | Air | 1 | 2 | 5 | Spark (When this dino attacks, you may ready target crystal.) | |||
Riptide Cloak (edit) | 84 | Equipment • Armour | Water | W | When this dino is targeted by an action, you may draw a card. | |||||
Rockfall Trap (edit) | 68 | Action | Earth | E | Deal 2 damage to target attacking or intercepting dino. If the dino is Air, draw a card. | |||||
Rockshaper's Gift (edit) | 72 | Event | Earth | Until end of turn, crystals produce 1 additional energy. | ||||||
Rumble Plate Armour (edit) | 37 | Equipment • Armour | Earth | E | This dino has Guardian (This dino can intercept even if its exhausted.). | |||||
Searing Coronation (edit) | 81 | Event | Fire | Until end of turn, any amount of damage dealt to a dino is enough for it to suffer a wound. | ||||||
Shadow Oracle Raptor (edit) | 22 | Dino | Fire | 2 | 4 | 3 | Aetheric Insight (At the beginning of your turn, reveal the top card of your deck. If it's an event, resolve it. Otherwise, put it into your hand and this dino is dealt damage equal to its cost.) | |||
Sky's Embrace (edit) | 62 | Action | Air | A | Target dino gains Soar until end of turn. (it can't be intercepted except by Air dinos) Draw a card. | |||||
Skydancer Falcon (edit) | 6 | Dino | Air | 3 | 1 | 5 | Soar (This dino can't be intercepted except by Air dinos.) | |||
Skyward Surge (edit) | 30 | Equipment • Weapon | Air | AAA | +1 P Whenever you play an action card, you may sacrifice Skyward Surge. If you do, return that action card to your hand after it resolves. | |||||
Steelplated Brontosaurus (edit) | 19 | Dino | Earth | 1 | 5 | 4 | Steadfast (When damage would be dealt to this dino by an attacking dino, that damage is reduced by 2.) | |||
Stegospike Shield (edit) | 38 | Equipment • Armour | Earth | EE | When this dino intercepts an attack, it gets +2 S until end of turn. | |||||
Stoneheart Resilience (edit) | 69 | Action | Earth | EE | Target dino gets +2 S and gains Guardian until end of turn. (it can intercept even if its exhausted) | |||||
Stoneskin Surge (edit) | 36 | Action | Earth | E | Target dino gets +3 S until end of turn. | |||||
Stormwing Amulet (edit) | 29 | Equipment • Armour | Air | A | This dino has Soar. (it can't be intercepted except by Air dinos) | |||||
Terra Pulse (edit) | 70 | Action | Earth | E | Ready target Earth crystal you control. If you control 2 or more Earth crystals, draw a card. | |||||
Terraform Tortoise (edit) | 20 | Dino | Earth | 4 | 4 | 6 | Ancient Shell (This dino gets +1 S for each ready crystal you control.) | |||
Thorned Armour (edit) | 39 | Equipment • Armour | Earth | EEE | When this dino is dealt combat damage by an attacker, the attacking dino suffers a wound. | |||||
Tidal Barrier (edit) | 85 | Equipment • Armour | Water | WW | If this is a Water dino, it has Misty Veil. (when it suffers a wound, you may put that wound on a non-Water dino you control instead) | |||||
Tidal Destruction (edit) | 59 | Event | Water | Destroy all equipment. | ||||||
Tidal Echoes (edit) | 53 | Action | Water | W | Draw cards equal to the number of Water dinos you control. | |||||
Tidal Restrain (edit) | 54 | Action | Water | W | Target dino can't attack or intercept this turn. | |||||
Tidecaller's Chant (edit) | 89 | Event | Water | Each player may return any number of equipment attached to dinos they control to their owner's hand. For each, that player gets 1 Water energy. | ||||||
Tremor's Awakening (edit) | 73 | Event | Earth | Each player may use cards from their graveyard to put 1 charge on each of any of number of crystals they control. | ||||||
Tremor's Call (edit) | 41 | Event | Earth | Each player may search their deck for an equipment card, reveal it, and put it into their hand. Each player that searched their deck shuffles it. | ||||||
Tsunami Triceratops (edit) | 13 | Dino | Water | 3 | 4 | 2 | Misty Veil (When this dino suffers a wound, you may put that wound on a non-Water dino you control instead.) | You need to indicate that you’re using Tsunami Triceratops’ ability at the time a wound would be suffered, not before. • If you use Tsunami Triceratops’ ability to put a wound on a non-Water dino you control instead, Tsunami Triceratops still suffers that wound (becomes exhausted and can’t suffer another wound this turn). Likewise, the non-Water dino on which you put the wound has not suffered a wound, and can be attacked and/or suffer a wound this turn (for a total of 2 wounds placed on it during 1 turn, only one having been suffered). | ||
Vortex Spear (edit) | 31 | Equipment • Weapon | Air | AAA | When this dino attacks, you may return a target action card from your graveyard to your hand. | |||||
Water Crystal (edit) | 4 | Crystal | ||||||||
Wavecrash Trident (edit) | 86 | Equipment • Weapon | Water | W | When this dino attacks, you may sacrifice Wavecrash Trident. If you do, this dino gets +3 P until end of turn. | |||||
Waveform Shift (edit) | 83 | Action | Water | W | Target dino gets +1 S until end of turn for each Water crystal you control. | |||||
Whirlpool Serpent (edit) | 25 | Dino | Water | 2 | 4 | 3 | Spiral Drain (When this dino attacks, you may pay any amount of Water energy. It gets +1 P for each.) | |||
Whirlwind Blade (edit) | 64 | Equipment • Weapon | Air | AAA | When this dino attacks, you may exhaust any number of crystals you control. This dino gets +1 P for each. When damage dealt by this dino inflicts a wound, ready each Air crystal you control. | |||||
Whispering Winds (edit) | 66 | Event | Air | Until end of turn, whenever a player plays an action, they draw a card. | ||||||
Wildfire Eruption (edit) | 51 | Event | Fire | Deal 2 damage to each dino. Each player gets 2 Fire energy. | ||||||
Winged Strike (edit) | 27 | Action | Air | AAA | Ready target Air dino. It gets +2 P until end of turn and can attack an additional time this turn. | |||||
Zephyr's Legacy (edit) | 63 | Equipment • Armour | Air | A | When Zephyr's Legacy is destroyed, draw 4 cards. | |||||
Zephyrwing Sparrow (edit) | 17 | Dino | Air | 4 | 2 | 3 | Wind Dance (When this dino attacks, you may ready any number of target dinos.) |