Action

From Goober Games
Revision as of 02:49, 20 May 2024 by Goober (talk | contribs) (Created page with "{{#cargo_query:tables=ERA_Card,ERA_Printing |join on=ERA_Card._pageName=ERA_Printing.Card |where=ERA_Card._pageName="Terra Pulse" |fields=ERA_Card.UID,ERA_Card._pageName=Caption,ERA_Printing._pageName=Image |limit=1 |more results text= |format=template |template=Infobox ERACardExample |order by=ERA_Printing.PrintingUID DESC |named args=yes }}{{BubbleNav|ERACardTypes}} '''Actions''' represent various maneuvers, tactics, and magical effects that players can use to influenc...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
  • EXPLORE

    Extinction: Rift in the Aether Card Types

  • Actions represent various maneuvers, tactics, and magical effects that players can use to influence the battlefield. These cards provide a wide range of effects, from enhancing dinos to manipulating the game state in other strategic ways. Actions are versatile tools that players can deploy to gain an advantage over their opponents.

    Overview

    Actions are crucial for shaping the flow of the game and executing strategies - they provide players with the flexibility to respond to their opponent's moves, enhance their own dinos, or alter the game state in their favor. They provide immediate and impactful effects that can alter the course of a match, making them essential components of any deck. Understanding how to effectively utilize actions, manage energy resources, and integrate them into a cohesive strategy is key to mastering the game and achieving victory. Through the strategic use of action cards, players can create dynamic and engaging gameplay experiences, outmaneuvering their opponents and seizing control of the battlefield.

    Card List

    Characteristics

    Each action card features the following attributes:

    • Name: Unique identifier of the Action.
    • Element: One of four elements: Air, Earth, Fire, or Water.
    • Cost: The amount and type of energy required to play the Action.
    • Rules Text: Describes the specific effect of the Action card.

    Gameplay

    Events have unique mechanics compared to other card types:

    • Playing Actions: Actions are played from your hand by paying the required energy cost.
    • Timing: Unless otherwise indicated, actions can be played at any time, during any player's turn. This allows for reactive and proactive plays.
    • Resolution: Once played, actions resolve immediately unless interrupted by another effect. After resolving, they are placed in their owner's graveyard.