ERA Card Lists/Actions - Table

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UID Name Element Cost Rules Text
UID Name Element Cost Rules Text
26 Galeforce Guard Air A Prevent all damage that would be dealt to target dino this turn.
27 Winged Strike Air AAA Ready target Air dino. It gets +2 P until end of turn and can attack an additional time this turn.
28 Crystalforged Plating Air A The next time this dino suffers a wound, sacrifice Crystalforged Plating and prevent that wound.
29 Stormwing Amulet Air A This dino has Soar. (it can't be intercepted except by Air dinos)
30 Skyward Surge Air AAA +1 P Whenever you play an action card, you may sacrifice Skyward Surge. If you do, return that action card to your hand after it resolves.
31 Vortex Spear Air AAA When this dino attacks, you may return a target action card from your graveyard to your hand.
34 Earthquake Stomp Earth EE Target Earth dino gets +2 S until end of turn.
35 Earthshaker Destroyer Earth E Destroy target equipment and remove a wound from the dino it was attached to.
36 Stoneskin Surge Earth E Target dino gets +3 S until end of turn.
37 Rumble Plate Armour Earth E This dino has Guardian (This dino can intercept even if its exhausted.).
38 Stegospike Shield Earth EE When this dino intercepts an attack, it gets +2 S until end of turn.
39 Thorned Armour Earth EEE When this dino is dealt combat damage by an attacker, the attacking dino suffers a wound.
42 Furious Rage Fire F Target dino gets +1 P until end of turn for each wound it has.
43 Inferno Vortex Fire FF Deal 1 damage to each dino. For each wound this damage inflicts, target dino gets +2 P until end of turn.
44 Molten Onslaught Fire F Deal 2 damage to target dino.
45 Blazeheart Gauntlet Fire F +1 P If this is a Fire dino, it has an additional +1 P.
46 Forged Helm Fire FFF +1 S Sacrifice Forged Helm: Deal 1 damage to target dino.
47 Ember Battleaxe Fire FF +1 P When damage dealt by this dino inflicts a wound, draw a card.
48 Lavaforge Hammer Fire FFF +5 P and -2 S
52 Crystal Rejuvenation Water W Ready target crystal you control.
53 Tidal Echoes Water W Draw cards equal to the number of Water dinos you control.
54 Tidal Restrain Water W Target dino can't attack or intercept this turn.
55 Aquatic Crest Water W Exhaust a crystal: Ready this dino.
56 Frostbite Dagger Water W When damage dealt by this dino inflicts a wound, destroy target equipment attached to that dino.
57 Glacial Fangs Water WWW When damage dealt by this dino inflicts a wound, exhaust that dino. It doesn't ready during its controller's next turn.
60 Breeze Weaver Air AA Move all charges on target crystal you control to another target crystal you control.
61 Galeforce Reclaim Air A Return target equipment to its owner's hand. Draw a card.
62 Sky's Embrace Air A Target dino gains Soar until end of turn. (it can't be intercepted except by Air dinos) Draw a card.
63 Zephyr's Legacy Air A When Zephyr's Legacy is destroyed, draw 4 cards.
64 Whirlwind Blade Air AAA When this dino attacks, you may exhaust any number of crystals you control. This dino gets +1 P for each. When damage dealt by this dino inflicts a wound, ready each Air crystal you control.
67 Boulder Bash Earth EE Deal 2 damage to target exhausted dino. If this damage inflicts a wound, draw a card.
68 Rockfall Trap Earth E Deal 2 damage to target attacking or intercepting dino. If the dino is Air, draw a card.
69 Stoneheart Resilience Earth EE Target dino gets +2 S and gains Guardian until end of turn. (it can intercept even if its exhausted)
70 Terra Pulse Earth E Ready target Earth crystal you control. If you control 2 or more Earth crystals, draw a card.
71 Gravelskin Greaves Earth E Ready this dino during each upkeep.
74 Chain Lightning Fire F Deal damage to target dino equal to the number of charges on target crystal you control.
75 Ember Barrage Fire F Deal 1 damage to each of two target dinos.
76 Pyroclasmic Burst Fire FFF Deal 3 damage divided as you choose among any number of target dinos. For each wound this damage inflicts, draw a card.
77 Cinder Gauntlets Fire F This dino has +X P where X is the amount of damage dealt to it this turn.
78 Emberchain Whip Fire F When damage dealt by this dino inflicts a wound, deal 1 damage to each other dino that player controls.
82 Icicle Jab Water W Return any number of charges on crystals you control to their owner's hand. Deal that much damage to target dino.
83 Waveform Shift Water W Target dino gets +1 S until end of turn for each Water crystal you control.
84 Riptide Cloak Water W When this dino is targeted by an action, you may draw a card.
85 Tidal Barrier Water WW If this is a Water dino, it has Misty Veil. (when it suffers a wound, you may put that wound on a non-Water dino you control instead)
86 Wavecrash Trident Water W When this dino attacks, you may sacrifice Wavecrash Trident. If you do, this dino gets +3 P until end of turn.