ERA Card Lists/All - Table
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UID | Name | Type | Element | P | S | HP | Cost | Rules Text | |
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UID | Name | Type | Element | P | S | HP | Cost | Rules Text | |
1 | Earth Crystal | Crystal | |||||||
2 | Air Crystal | Crystal | |||||||
3 | Fire Crystal | Crystal | |||||||
4 | Water Crystal | Crystal | |||||||
5 | Razorwing Pterosaur | Dino | Air | 1 | 2 | 5 | Spark (When this dino attacks, you may ready target crystal.) | ||
6 | Skydancer Falcon | Dino | Air | 3 | 1 | 5 | Soar (This dino can't be intercepted except by Air dinos.) | ||
7 | Boulderback Stegosaurus | Dino | Earth | 2 | 5 | 6 | Energize (When this dino attacks, you get 1 energy of any element.) | ||
8 | Ironhide Behemoth | Dino | Earth | 4 | 6 | 4 | Endurance (This dino gets +1 HP for each Earth crystal you control.) | ||
9 | Blazeback Salamander | Dino | Fire | 3 | 2 | 6 | Fury (This dino gets +1 P for each wound it has.) | ||
10 | Emberclaw Velociraptor | Dino | Fire | 2 | 3 | 4 | Wildfire (When this dino attacks, it deals 1 damage to each dino defending player controls.) | ||
11 | Flaretail Scorcher | Dino | Fire | 4 | 3 | 5 | Menacing Roar (When this dino attacks, each other dino you control gets +1 P until end of turn.) | ||
12 | Glacial Goliath | Dino | Water | 4 | 6 | 6 | Surge (When this dino attacks, draw a card, then discard a card.) | ||
13 | Tsunami Triceratops | Dino | Water | 3 | 4 | 2 | Misty Veil (When this dino suffers a wound, you may put that wound on a non-Water dino you control instead.) | ||
14 | Cyclone Serpent | Dino | Air | 2 | 3 | 4 | Tempest Coil (When this dino attacks, you may draw a card for each ready dino defending player controls.) | ||
15 | Galeclaw Albatross | Dino | Air | 4 | 3 | 3 | Gale Strike (This dino can't be intercepted when it's attacking an exhausted dino.) | ||
16 | Nebula Nighthawk | Dino | Air | 3 | 5 | 4 | Twilight Reclaim (When this dino attacks, sacrifice each equipment attached to it, then draw that many cards.) | ||
17 | Zephyrwing Sparrow | Dino | Air | 4 | 2 | 3 | Wind Dance (When this dino attacks, you may ready any number of target dinos.) | ||
18 | Primal Stegosaurus | Dino | Earth | 1 | 4 | 5 | Ancient Wisdom (When this dino attacks, for the rest of this turn, crystals you control produce 1 additional energy.) | ||
19 | Steelplated Brontosaurus | Dino | Earth | 1 | 5 | 4 | Steadfast (When damage would be dealt to this dino by an attacking dino, that damage is reduced by 2.) | ||
20 | Terraform Tortoise | Dino | Earth | 4 | 4 | 6 | Ancient Shell (This dino gets +1 S for each ready crystal you control.) | ||
21 | Magmasaurus | Dino | Fire | 2 | 5 | 4 | Magma Surge (When this dino attacks, you may pay any amount of Fire energy. It gets +1 P for each.) | ||
22 | Shadow Oracle Raptor | Dino | Fire | 2 | 4 | 3 | Aetheric Insight (At the beginning of your turn, reveal the top card of your deck. If it's an event, resolve it. Otherwise, put it into your hand and this dino is dealt damage equal to its cost.) | ||
23 | Aquashell Tortoise | Dino | Water | 2 | 5 | 4 | Shell Guard (When this dino would suffer a wound, you may discard 2 Water cards. If you do, prevent that wound and ready this dino.) | ||
24 | Echo Pterosaur | Dino | Water | 3 | 3 | 6 | Temporal Dive (When this or another dino you control dies, you may play an action or equipment card from your graveyard without paying its cost.) | ||
25 | Whirlpool Serpent | Dino | Water | 2 | 4 | 3 | Spiral Drain (When this dino attacks, you may pay any amount of Water energy. It gets +1 P for each.) | ||
26 | Galeforce Guard | Action | Air | A | Prevent all damage that would be dealt to target dino this turn. | ||||
27 | Winged Strike | Action | Air | AAA | Ready target Air dino. It gets +2 P until end of turn and can attack an additional time this turn. | ||||
28 | Crystalforged Plating | Equipment • Armour | Air | A | The next time this dino suffers a wound, sacrifice Crystalforged Plating and prevent that wound. | ||||
29 | Stormwing Amulet | Equipment • Armour | Air | A | This dino has Soar. (it can't be intercepted except by Air dinos) | ||||
30 | Skyward Surge | Equipment • Weapon | Air | AAA | +1 P Whenever you play an action card, you may sacrifice Skyward Surge. If you do, return that action card to your hand after it resolves. | ||||
31 | Vortex Spear | Equipment • Weapon | Air | AAA | When this dino attacks, you may return a target action card from your graveyard to your hand. | ||||
32 | Gale's Insight | Event | Air | Each player draws cards equal to the number of dinos they control. | |||||
33 | Gale's Whirlwind | Event | Air | Return a charge from each crystal to its owner's hand. | |||||
34 | Earthquake Stomp | Action | Earth | EE | Target Earth dino gets +2 S until end of turn. | ||||
35 | Earthshaker Destroyer | Action | Earth | E | Destroy target equipment and remove a wound from the dino it was attached to. | ||||
36 | Stoneskin Surge | Action | Earth | E | Target dino gets +3 S until end of turn. | ||||
37 | Rumble Plate Armour | Equipment • Armour | Earth | E | This dino has Guardian (This dino can intercept even if its exhausted.). | ||||
38 | Stegospike Shield | Equipment • Armour | Earth | EE | When this dino intercepts an attack, it gets +2 S until end of turn. | ||||
39 | Thorned Armour | Equipment • Armour | Earth | EEE | When this dino is dealt combat damage by an attacker, the attacking dino suffers a wound. | ||||
40 | Earth's Embrace | Event | Earth | Each player chooses a card in their graveyard and returns it to their hand. | |||||
41 | Tremor's Call | Event | Earth | Each player may search their deck for an equipment card, reveal it, and put it into their hand. Each player that searched their deck shuffles it. | |||||
42 | Furious Rage | Action | Fire | F | Target dino gets +1 P until end of turn for each wound it has. | ||||
43 | Inferno Vortex | Action | Fire | FF | Deal 1 damage to each dino. For each wound this damage inflicts, target dino gets +2 P until end of turn. | ||||
44 | Molten Onslaught | Action | Fire | F | Deal 2 damage to target dino. | ||||
45 | Blazeheart Gauntlet | Equipment • Armour | Fire | F | +1 P If this is a Fire dino, it has an additional +1 P. | ||||
46 | Forged Helm | Equipment • Armour | Fire | FFF | +1 S Sacrifice Forged Helm: Deal 1 damage to target dino. | ||||
47 | Ember Battleaxe | Equipment • Weapon | Fire | FF | +1 P When damage dealt by this dino inflicts a wound, draw a card. | ||||
48 | Lavaforge Hammer | Equipment • Weapon | Fire | FFF | +5 P and -2 S | ||||
49 | Blaze of Revelation | Event | Fire | Deal damage to each dino equal to the number of cards in their controller's hand. | |||||
50 | Flame's Wrath | Event | Fire | Deal 6 damage to each dino. | |||||
51 | Wildfire Eruption | Event | Fire | Deal 2 damage to each dino. Each player gets 2 Fire energy. | |||||
52 | Crystal Rejuvenation | Action | Water | W | Ready target crystal you control. | ||||
53 | Tidal Echoes | Action | Water | W | Draw cards equal to the number of Water dinos you control. | ||||
54 | Tidal Restrain | Action | Water | W | Target dino can't attack or intercept this turn. | ||||
55 | Aquatic Crest | Equipment • Armour | Water | W | Exhaust a crystal: Ready this dino. | ||||
56 | Frostbite Dagger | Equipment • Weapon | Water | W | When damage dealt by this dino inflicts a wound, destroy target equipment attached to that dino. | ||||
57 | Glacial Fangs | Equipment • Weapon | Water | WWW | When damage dealt by this dino inflicts a wound, exhaust that dino. It doesn't ready during its controller's next turn. | ||||
58 | Floodgate Release | Event | Water | Each player discards a card, then draws 2 cards. | |||||
59 | Tidal Destruction | Event | Water | Destroy all equipment. | |||||
60 | Breeze Weaver | Action | Air | AA | Move all charges on target crystal you control to another target crystal you control. | ||||
61 | Galeforce Reclaim | Action | Air | A | Return target equipment to its owner's hand. Draw a card. | ||||
62 | Sky's Embrace | Action | Air | A | Target dino gains Soar until end of turn. (it can't be intercepted except by Air dinos) Draw a card. | ||||
63 | Zephyr's Legacy | Equipment • Armour | Air | A | When Zephyr's Legacy is destroyed, draw 4 cards. | ||||
64 | Whirlwind Blade | Equipment • Weapon | Air | AAA | When this dino attacks, you may exhaust any number of crystals you control. This dino gets +1 P for each. When damage dealt by this dino inflicts a wound, ready each Air crystal you control. | ||||
65 | Galeforce Surge | Event | Air | For each dino, exhaust that dino unless its controller discards a card. | |||||
66 | Whispering Winds | Event | Air | Until end of turn, whenever a player plays an action, they draw a card. | |||||
67 | Boulder Bash | Action | Earth | EE | Deal 2 damage to target exhausted dino. If this damage inflicts a wound, draw a card. | ||||
68 | Rockfall Trap | Action | Earth | E | Deal 2 damage to target attacking or intercepting dino. If the dino is Air, draw a card. | ||||
69 | Stoneheart Resilience | Action | Earth | EE | Target dino gets +2 S and gains Guardian until end of turn. (it can intercept even if its exhausted) | ||||
70 | Terra Pulse | Action | Earth | E | Ready target Earth crystal you control. If you control 2 or more Earth crystals, draw a card. | ||||
71 | Gravelskin Greaves | Equipment • Armour | Earth | E | Ready this dino during each upkeep. | ||||
72 | Rockshaper's Gift | Event | Earth | Until end of turn, crystals produce 1 additional energy. | |||||
73 | Tremor's Awakening | Event | Earth | Each player may use cards from their graveyard to put 1 charge on each of any of number of crystals they control. | |||||
74 | Chain Lightning | Action | Fire | F | Deal damage to target dino equal to the number of charges on target crystal you control. | ||||
75 | Ember Barrage | Action | Fire | F | Deal 1 damage to each of two target dinos. | ||||
76 | Pyroclasmic Burst | Action | Fire | FFF | Deal 3 damage divided as you choose among any number of target dinos. For each wound this damage inflicts, draw a card. | ||||
77 | Cinder Gauntlets | Equipment • Weapon | Fire | F | This dino has +X P where X is the amount of damage dealt to it this turn. | ||||
78 | Emberchain Whip | Equipment • Weapon | Fire | F | When damage dealt by this dino inflicts a wound, deal 1 damage to each other dino that player controls. | ||||
79 | Fury of the Forge | Event | Fire | Each player may sacrifice any number of equipment attached to dinos they control, then choose a target dino. Deal damage to each chosen dino equal to the total number of sacrificed equipment. | |||||
80 | Lavalanche | Event | Fire | Deal 3 damage to each dino. Each player draws 3 cards. | |||||
81 | Searing Coronation | Event | Fire | Until end of turn, any amount of damage dealt to a dino is enough for it to suffer a wound. | |||||
82 | Icicle Jab | Action | Water | W | Return any number of charges on crystals you control to their owner's hand. Deal that much damage to target dino. | ||||
83 | Waveform Shift | Action | Water | W | Target dino gets +1 S until end of turn for each Water crystal you control. | ||||
84 | Riptide Cloak | Equipment • Armour | Water | W | When this dino is targeted by an action, you may draw a card. | ||||
85 | Tidal Barrier | Equipment • Armour | Water | WW | If this is a Water dino, it has Misty Veil. (when it suffers a wound, you may put that wound on a non-Water dino you control instead) | ||||
86 | Wavecrash Trident | Equipment • Weapon | Water | W | When this dino attacks, you may sacrifice Wavecrash Trident. If you do, this dino gets +3 P until end of turn. | ||||
87 | Deluge's Blessing | Event | Water | Remove a wound from each dino that has 2 or more wounds. Each player draws a card. | |||||
88 | Maelstrom's Grasp | Event | Water | Each player chooses a target dino. Put a wound on each dino chosen this way. | |||||
89 | Tidecaller's Chant | Event | Water | Each player may return any number of equipment attached to dinos they control to their owner's hand. For each, that player gets 1 Water energy. |