ERA Card Lists/Actions - Table: Difference between revisions

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|where=ERA_Card.Type HOLDS "Action"
|where=ERA_Card.Type HOLDS "Action"
|fields=ERA_Card.UID,_pageName=Name,Element,Cost,Rules=Rules Text,Rulings
|fields=ERA_Card.UID,_pageName=Name,Element,Cost,Rules=Rules Text,Rulings

Revision as of 18:43, 19 May 2024

  • Table View
    (searchable)
  • Card Image View
    (sorted by UID)
  • Card Image View
    (sorted by Element)
  • Card Image View
    (sorted by Name)
  • UID Name Element Cost Rules Text
    UID Name Element Cost Rules Text
    26 Galeforce Guard Air A Prevent all damage that would be dealt to target dino this turn.
    27 Winged Strike Air AAA Ready target Air dino. It gets +2 P until end of turn and can attack an additional time this turn.
    34 Earthquake Stomp Earth EE Target Earth dino gets +2 S until end of turn.
    35 Earthshaker Destroyer Earth E Destroy target equipment and remove a wound from the dino it was attached to.
    36 Stoneskin Surge Earth E Target dino gets +3 S until end of turn.
    42 Furious Rage Fire F Target dino gets +1 P until end of turn for each wound it has.
    43 Inferno Vortex Fire FF Deal 1 damage to each dino. For each wound this damage inflicts, target dino gets +2 P until end of turn.
    44 Molten Onslaught Fire F Deal 2 damage to target dino.
    52 Crystal Rejuvenation Water W Ready target crystal you control.
    53 Tidal Echoes Water W Draw cards equal to the number of Water dinos you control.
    54 Tidal Restrain Water W Target dino can't attack or intercept this turn.
    60 Breeze Weaver Air AA Move all charges on target crystal you control to another target crystal you control.
    61 Galeforce Reclaim Air A Return target equipment to its owner's hand. Draw a card.
    62 Sky's Embrace Air A Target dino gains Soar until end of turn. (it can't be intercepted except by Air dinos) Draw a card.
    67 Boulder Bash Earth EE Deal 2 damage to target exhausted dino. If this damage inflicts a wound, draw a card.
    68 Rockfall Trap Earth E Deal 2 damage to target attacking or intercepting dino. If the dino is Air, draw a card.
    69 Stoneheart Resilience Earth EE Target dino gets +2 S and gains Guardian until end of turn. (it can intercept even if its exhausted)
    70 Terra Pulse Earth E Ready target Earth crystal you control. If you control 2 or more Earth crystals, draw a card.
    74 Chain Lightning Fire F Deal damage to target dino equal to the number of charges on target crystal you control.
    75 Ember Barrage Fire F Deal 1 damage to each of two target dinos.
    76 Pyroclasmic Burst Fire FFF Deal 3 damage divided as you choose among any number of target dinos. For each wound this damage inflicts, draw a card.
    82 Icicle Jab Water W Return any number of charges on crystals you control to their owner's hand. Deal that much damage to target dino.
    83 Waveform Shift Water W Target dino gets +1 S until end of turn for each Water crystal you control.