ERA Card Lists/Dinos - Table: Difference between revisions
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|fields=ERA_Card.UID,_pageName=Name,Element,Power=P,Stamina=S,Hitpoints=HP,Rules=Rules Text,Rulings | |fields=ERA_Card.UID,_pageName=Name,Element,Power=P,Stamina=S,Hitpoints=HP,Rules=Rules Text,Rulings |
Revision as of 18:17, 19 May 2024
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(sorted by UID)Card Image View
(sorted by Element)Card Image View
(sorted by Name)UID | Name | Element | P | S | HP | Rules Text | |
---|---|---|---|---|---|---|---|
UID | Name | Element | P | S | HP | Rules Text | |
5 | Razorwing Pterosaur | Air | 1 | 2 | 5 | Spark (When this dino attacks, you may ready target crystal.) | |
6 | Skydancer Falcon | Air | 3 | 1 | 5 | Soar (This dino can't be intercepted except by Air dinos.) | |
7 | Boulderback Stegosaurus | Earth | 2 | 5 | 6 | Energize (When this dino attacks, you get 1 energy of any element.) | |
8 | Ironhide Behemoth | Earth | 4 | 6 | 4 | Endurance (This dino gets +1 HP for each Earth crystal you control.) | |
9 | Blazeback Salamander | Fire | 3 | 2 | 6 | Fury (This dino gets +1 P for each wound it has.) | |
10 | Emberclaw Velociraptor | Fire | 2 | 3 | 4 | Wildfire (When this dino attacks, it deals 1 damage to each dino defending player controls.) | |
11 | Flaretail Scorcher | Fire | 4 | 3 | 5 | Menacing Roar (When this dino attacks, each other dino you control gets +1 P until end of turn.) | |
12 | Glacial Goliath | Water | 4 | 6 | 6 | Surge (When this dino attacks, draw a card, then discard a card.) | |
13 | Tsunami Triceratops | Water | 3 | 4 | 2 | Misty Veil (When this dino suffers a wound, you may put that wound on a non-Water dino you control instead.) | |
14 | Cyclone Serpent | Air | 2 | 3 | 4 | Tempest Coil (When this dino attacks, you may draw a card for each ready dino defending player controls.) | |
15 | Galeclaw Albatross | Air | 4 | 3 | 3 | Gale Strike (This dino can't be intercepted when it's attacking an exhausted dino.) | |
16 | Nebula Nighthawk | Air | 3 | 5 | 4 | Twilight Reclaim (When this dino attacks, sacrifice each equipment attached to it, then draw that many cards.) | |
17 | Zephyrwing Sparrow | Air | 4 | 2 | 3 | Wind Dance (When this dino attacks, you may ready any number of target dinos.) | |
18 | Primal Stegosaurus | Earth | 1 | 4 | 5 | Ancient Wisdom (When this dino attacks, for the rest of this turn, crystals you control produce 1 additional energy.) | |
19 | Steelplated Brontosaurus | Earth | 1 | 5 | 4 | Steadfast (When damage would be dealt to this dino by an attacking dino, that damage is reduced by 2.) | |
20 | Terraform Tortoise | Earth | 4 | 4 | 6 | Ancient Shell (This dino gets +1 S for each ready crystal you control.) | |
21 | Magmasaurus | Fire | 2 | 5 | 4 | Magma Surge (When this dino attacks, you may pay any amount of Fire energy. It gets +1 P for each.) | |
22 | Shadow Oracle Raptor | Fire | 2 | 4 | 3 | Aetheric Insight (At the beginning of your turn, reveal the top card of your deck. If it's an event, resolve it. Otherwise, put it into your hand and this dino is dealt damage equal to its cost.) | |
23 | Aquashell Tortoise | Water | 2 | 5 | 4 | Shell Guard (When this dino would suffer a wound, you may discard 2 Water cards. If you do, prevent that wound and ready this dino.) | |
24 | Echo Pterosaur | Water | 3 | 3 | 6 | Temporal Dive (When this or another dino you control dies, you may play an action or equipment card from your graveyard without paying its cost.) | |
25 | Whirlpool Serpent | Water | 2 | 4 | 3 | Spiral Drain (When this dino attacks, you may pay any amount of Water energy. It gets +1 P for each.) |