Water: Difference between revisions

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(Created page with "{{#cargo_query:tables=ERA_Card,ERA_Printing |join on=ERA_Card._pageName=ERA_Printing.Card |where=ERA_Card._pageName="Tsunami Triceratops" |fields=ERA_Card.UID,ERA_Card._pageName=Caption,ERA_Printing._pageName=Image |limit=1 |more results text= |format=template |template=Infobox ERACardExampleElement |order by=ERA_Printing.PrintingUID DESC |named args=yes }}{{BubbleNav|ERA}}The '''Water''' element in Extinction: Rift in the Aether represents adaptability, resilience,...")
 
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'''Water''' cards are primarily designed to enhance the adaptability and resilience of a player's dinosaurs, allowing for recovery, resource management, and versatile strategies. They often feature abilities and effects that focus on healing, drawing cards, and controlling the state of the battlefield.
'''Water''' cards are primarily designed to enhance the adaptability and resilience of a player's dinosaurs, allowing for recovery, resource management, and versatile strategies. They often feature abilities and effects that focus on healing, drawing cards, and controlling the state of the battlefield.
===Healing and Resilience===
===Healing and Resilience===
* '''[[Tsunami Triceratops]]''': Features the Misty Veil ability, allowing it to transfer wounds to other non-Water dinosaurs, effectively protecting itself and maintaining its presence on the battlefield.
* '''[[Tsunami Triceratops]]''': Features the {{KW|Misty Veil}} ability, allowing it to transfer wounds to other non-Water dinosaurs, effectively protecting itself and maintaining its presence on the battlefield.
* '''[[Aquatic Crest]]''': An equipment card that enables the player to ready a dinosaur by exhausting a crystal, enhancing recovery and flexibility.
* '''[[Aquatic Crest]]''': An equipment card that enables the player to ready a dinosaur by exhausting a crystal, enhancing recovery and flexibility.
===Card Draw and Resource Management===
===Card Draw and Resource Management===

Latest revision as of 12:09, 21 May 2024

The Water element in Extinction: Rift in the Aether represents adaptability, resilience, and the cyclical nature of life. Thematically, Water embodies the vast and mysterious oceans, teeming with powerful and ancient creatures that utilize the flow and ebb of the tides to their advantage. Water-aligned dinos and other cards focus on healing, drawing cards, and controlling the battlefield with versatility and resourcefulness, making them ideal for players who prefer a balanced and adaptive gameplay style.

Card Examples

Water cards are primarily designed to enhance the adaptability and resilience of a player's dinosaurs, allowing for recovery, resource management, and versatile strategies. They often feature abilities and effects that focus on healing, drawing cards, and controlling the state of the battlefield.

Healing and Resilience

  • Tsunami Triceratops: Features the Misty Veil ability, allowing it to transfer wounds to other non-Water dinosaurs, effectively protecting itself and maintaining its presence on the battlefield.
  • Aquatic Crest: An equipment card that enables the player to ready a dinosaur by exhausting a crystal, enhancing recovery and flexibility.

Card Draw and Resource Management

  • Tidal Echoes: An action card that allows the player to draw cards equal to the number of Water dinosaurs they control, providing significant card advantage.
  • Waveform Shift: Enhances stamina based on the number of Water crystals controlled, turning resource management into a strategic advantage.

Battlefield Control

  • Tidal Restrain: An action card that can prevent a target dinosaur from attacking or intercepting for a turn, providing crucial control over the opponent's actions.
  • Crystal Rejuvenation: An action card that readies a crystal, allowing for additional resource generation and strategic flexibility.