ERA Card Lists/Events - Table: Difference between revisions
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Revision as of 18:42, 19 May 2024
Table View
(searchable)Card Image View
(sorted by UID)Card Image View
(sorted by Element)Card Image View
(sorted by Name)UID | Name | Element | Rules Text | |
---|---|---|---|---|
UID | Name | Element | Rules Text | |
32 | Gale's Insight | Air | Each player draws cards equal to the number of dinos they control. | |
33 | Gale's Whirlwind | Air | Return a charge from each crystal to its owner's hand. | |
40 | Earth's Embrace | Earth | Each player chooses a card in their graveyard and returns it to their hand. | |
41 | Tremor's Call | Earth | Each player may search their deck for an equipment card, reveal it, and put it into their hand. Each player that searched their deck shuffles it. | |
49 | Blaze of Revelation | Fire | Deal damage to each dino equal to the number of cards in their controller's hand. | |
50 | Flame's Wrath | Fire | Deal 6 damage to each dino. | |
51 | Wildfire Eruption | Fire | Deal 2 damage to each dino. Each player gets 2 Fire energy. | |
58 | Floodgate Release | Water | Each player discards a card, then draws 2 cards. | |
59 | Tidal Destruction | Water | Destroy all equipment. | |
65 | Galeforce Surge | Air | For each dino, exhaust that dino unless its controller discards a card. | |
66 | Whispering Winds | Air | Until end of turn, whenever a player plays an action, they draw a card. | |
72 | Rockshaper's Gift | Earth | Until end of turn, crystals produce 1 additional energy. | |
73 | Tremor's Awakening | Earth | Each player may use cards from their graveyard to put 1 charge on each of any of number of crystals they control. | |
79 | Fury of the Forge | Fire | Each player may sacrifice any number of equipment attached to dinos they control, then choose a target dino. Deal damage to each chosen dino equal to the total number of sacrificed equipment. | |
80 | Lavalanche | Fire | Deal 3 damage to each dino. Each player draws 3 cards. | |
81 | Searing Coronation | Fire | Until end of turn, any amount of damage dealt to a dino is enough for it to suffer a wound. | |
87 | Deluge's Blessing | Water | Remove a wound from each dino that has 2 or more wounds. Each player draws a card. | |
88 | Maelstrom's Grasp | Water | Each player chooses a target dino. Put a wound on each dino chosen this way. | |
89 | Tidecaller's Chant | Water | Each player may return any number of equipment attached to dinos they control to their owner's hand. For each, that player gets 1 Water energy. |