ERA Card Lists/Equipment - Table: Difference between revisions

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|where=ERA_Card.Type HOLDS "Equipment"
|fields=ERA_Card.UID,_pageName=Name,Element,Cost,Rules=Rules Text,Rulings
|fields=ERA_Card.UID,_pageName=Name,Element,Cost,Rules=Rules Text
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Latest revision as of 14:07, 22 May 2024

UID Name Element Cost Rules Text
UID Name Element Cost Rules Text
28 Crystalforged Plating Air A The next time this dino suffers a wound, sacrifice Crystalforged Plating and prevent that wound.
29 Stormwing Amulet Air A This dino has Soar. (it can't be intercepted except by Air dinos)
30 Skyward Surge Air AAA +1 P Whenever you play an action card, you may sacrifice Skyward Surge. If you do, return that action card to your hand after it resolves.
31 Vortex Spear Air AAA When this dino attacks, you may return a target action card from your graveyard to your hand.
37 Rumble Plate Armour Earth E This dino has Guardian (This dino can intercept even if its exhausted.).
38 Stegospike Shield Earth EE When this dino intercepts an attack, it gets +2 S until end of turn.
39 Thorned Armour Earth EEE When this dino is dealt combat damage by an attacker, the attacking dino suffers a wound.
45 Blazeheart Gauntlet Fire F +1 P If this is a Fire dino, it has an additional +1 P.
46 Forged Helm Fire FFF +1 S Sacrifice Forged Helm: Deal 1 damage to target dino.
47 Ember Battleaxe Fire FF +1 P When damage dealt by this dino inflicts a wound, draw a card.
48 Lavaforge Hammer Fire FFF +5 P and -2 S
55 Aquatic Crest Water W Exhaust a crystal: Ready this dino.
56 Frostbite Dagger Water W When damage dealt by this dino inflicts a wound, destroy target equipment attached to that dino.
57 Glacial Fangs Water WWW When damage dealt by this dino inflicts a wound, exhaust that dino. It doesn't ready during its controller's next turn.
63 Zephyr's Legacy Air A When Zephyr's Legacy is destroyed, draw 4 cards.
64 Whirlwind Blade Air AAA When this dino attacks, you may exhaust any number of crystals you control. This dino gets +1 P for each. When damage dealt by this dino inflicts a wound, ready each Air crystal you control.
71 Gravelskin Greaves Earth E Ready this dino during each upkeep.
77 Cinder Gauntlets Fire F This dino has +X P where X is the amount of damage dealt to it this turn.
78 Emberchain Whip Fire F When damage dealt by this dino inflicts a wound, deal 1 damage to each other dino that player controls.
84 Riptide Cloak Water W When this dino is targeted by an action, you may draw a card.
85 Tidal Barrier Water WW If this is a Water dino, it has Misty Veil. (when it suffers a wound, you may put that wound on a non-Water dino you control instead)
86 Wavecrash Trident Water W When this dino attacks, you may sacrifice Wavecrash Trident. If you do, this dino gets +3 P until end of turn.