ERA Card Lists/Dinos - Table: Difference between revisions

From Goober Games
No edit summary
No edit summary
 
(4 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{BubbleNav|ERADino}}{{#cargo_query:tables=ERA_Card
{{BubbleNav|ERACardListDinos}}{{#cargo_query:tables=ERA_Card
|where=ERA_Card.Type HOLDS "Dino"
|where=ERA_Card.Type HOLDS "Dino"
|fields=ERA_Card.UID,_pageName=Name,Element,Power=P,Stamina=S,Hitpoints=HP,Rules=Rules Text,Rulings
|fields=ERA_Card.UID,_pageName=Name,Element,Power=P,Stamina=S,Hitpoints=HP,Rules=Rules Text
|details fields=Rulings
|format=dynamic table
|format=dynamic table
|searchable columns=yes
|searchable columns=yes

Latest revision as of 14:06, 22 May 2024

UID Name Element P S HP Rules Text
UID Name Element P S HP Rules Text
5 Razorwing Pterosaur Air 1 2 5 Spark (When this dino attacks, you may ready target crystal.)
6 Skydancer Falcon Air 3 1 5 Soar (This dino can't be intercepted except by Air dinos.)
7 Boulderback Stegosaurus Earth 2 5 6 Energize (When this dino attacks, you get 1 energy of any element.)
8 Ironhide Behemoth Earth 4 6 4 Endurance (This dino gets +1 HP for each Earth crystal you control.)
9 Blazeback Salamander Fire 3 2 6 Fury (This dino gets +1 P for each wound it has.)
10 Emberclaw Velociraptor Fire 2 3 4 Wildfire (When this dino attacks, it deals 1 damage to each dino defending player controls.)
11 Flaretail Scorcher Fire 4 3 5 Menacing Roar (When this dino attacks, each other dino you control gets +1 P until end of turn.)
12 Glacial Goliath Water 4 6 6 Surge (When this dino attacks, draw a card, then discard a card.)
13 Tsunami Triceratops Water 3 4 2 Misty Veil (When this dino suffers a wound, you may put that wound on a non-Water dino you control instead.)
14 Cyclone Serpent Air 2 3 4 Tempest Coil (When this dino attacks, you may draw a card for each ready dino defending player controls.)
15 Galeclaw Albatross Air 4 3 3 Gale Strike (This dino can't be intercepted when it's attacking an exhausted dino.)
16 Nebula Nighthawk Air 3 5 4 Twilight Reclaim (When this dino attacks, sacrifice each equipment attached to it, then draw that many cards.)
17 Zephyrwing Sparrow Air 4 2 3 Wind Dance (When this dino attacks, you may ready any number of target dinos.)
18 Primal Stegosaurus Earth 1 4 5 Ancient Wisdom (When this dino attacks, for the rest of this turn, crystals you control produce 1 additional energy.)
19 Steelplated Brontosaurus Earth 1 5 4 Steadfast (When damage would be dealt to this dino by an attacking dino, that damage is reduced by 2.)
20 Terraform Tortoise Earth 4 4 6 Ancient Shell (This dino gets +1 S for each ready crystal you control.)
21 Magmasaurus Fire 2 5 4 Magma Surge (When this dino attacks, you may pay any amount of Fire energy. It gets +1 P for each.)
22 Shadow Oracle Raptor Fire 2 4 3 Aetheric Insight (At the beginning of your turn, reveal the top card of your deck. If it's an event, resolve it. Otherwise, put it into your hand and this dino is dealt damage equal to its cost.)
23 Aquashell Tortoise Water 2 5 4 Shell Guard (When this dino would suffer a wound, you may discard 2 Water cards. If you do, prevent that wound and ready this dino.)
24 Echo Pterosaur Water 3 3 6 Temporal Dive (When this or another dino you control dies, you may play an action or equipment card from your graveyard without paying its cost.)
25 Whirlpool Serpent Water 2 4 3 Spiral Drain (When this dino attacks, you may pay any amount of Water energy. It gets +1 P for each.)