Extinction: Rift in the Aether: Difference between revisions

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{{Infobox Title
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|title          = Extinction:<br>Rift in the Aether
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}}'''Extinction: Rift in the Aether''' (often referred to as ERA) is a player-vs-player (PvP) card game developed by Goober Games Inc. ERA challenges players to outthink and outmaneuver their opponents using a combination of strategic deck-building and tactical gameplay. With its simple mechanics and deep strategic potential, ERA is designed to provide an exciting and competitive experience for players of all skill levels. ERA is designed to be easy to learn yet challenging to master, offering both competitive and casual gameplay experiences.
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}}{{BubbleNav|ERA}}'''Extinction: Rift in the Aether''' (often referred to as '''ERA''') is a player-vs-player (PvP) card game developed by Goober Games Inc. ERA challenges players to outthink and outmaneuver their opponents using a combination of strategic deck-building and tactical gameplay. With its simple mechanics and deep strategic potential, ERA is designed to provide an exciting and competitive experience for players of all skill levels. ERA is designed to be easy to learn yet challenging to master, offering both competitive and casual gameplay experiences.
 
* '''Extinction: Rift in the Aether''' [[ERA Product Lists/Visual|products]] are '''now available!''' Order today on [https://www.thegamecrafter.com/designers/goober-games TheGameCrafter]!
* To stay current with all ERA news and chat with other players, join the [https://discord.goober.gg Goober Games Discord]


==Gameplay==
==Gameplay==
'''Extinction: Rift in the Aether''' is centered around the theme of elemental dinosaurs ([[Dino|dinos]]) battling for dominance. The four elements in the game are [[Earth]], [[Air]], [[Fire]], and [[Water]], each associated with unique mechanics and abilities. Players must strategically deploy their dinos, manage their [[Crystal|crystals]], and use powerful [[Event|events]], [[Action|actions]], and [[Equipment|equipment]] to outmaneuver their opponents.
'''ERA''' is centered around the theme of elemental dinosaurs (dinos) battling for dominance. The four elements in the game are '''Earth''', '''Air''', '''Fire''', and '''Water''', each associated with unique mechanics and abilities. Players must strategically deploy their dinos, manage their crystals, and use powerful events, actions, and equipment to outmaneuver their opponents.


The win condition in ERA is to be the last player with surviving dinos. Players achieve this by attacking their opponent's dinos and using various card effects to gain the upper hand. A player loses the game when all their dinos are extinct.
The win condition in ERA is to be the last player with surviving dinos. Players achieve this by attacking their opponent's dinos and using various card effects to gain the upper hand. A player loses the game when all their dinos are extinct.


===Elements===
===Elements===
* [[Earth]]: Represents strength, stability, and resilience; is associated with the physical and enduring aspects of nature, such as mountains, forests, and stone.
* '''[[Earth]]''': Represents strength, stability, and resilience; is associated with the physical and enduring aspects of nature, such as mountains, forests, and stone.
* [[Air]]: Signifies freedom, speed, and intellect; is associated with the sky, wind, and weather, embodying the unseen yet ever-present forces that shape the environment.
* '''[[Air]]''': Signifies freedom, speed, and intellect; is associated with the sky, wind, and weather, embodying the unseen yet ever-present forces that shape the environment.
* [[Fire]]: Embodies power, passion, and destruction; is linked to heat, flames, and volcanic activity, representing both creation and annihilation.
* '''[[Fire]]''': Embodies power, passion, and destruction; is linked to heat, flames, and volcanic activity, representing both creation and annihilation.
* [[Water]]: Represents adaptability, fluidity, and calm; is associated with oceans, rivers, and rain, symbolizing the cycle of life and the constant flow of change.
* '''[[Water]]''': Represents adaptability, fluidity, and calm; is associated with oceans, rivers, and rain, symbolizing the cycle of life and the constant flow of change.


===Card Types===
===Card Types===
* '''Dino''': The combatants in the game, each with a unique ability. Dinos are always on the battlefield and can be equipped with weapons and armor. During combat, a player can have their dinos attack their opponent's dinos.
* '''[[Dino]]''': The combatants in the game, each with a unique ability. Dinos are always on the battlefield and can be equipped with weapons and armor. During combat, a player can have their dinos attack their opponent's dinos.
* '''Crystal''': Provide energy needed to play Action and Equipment cards. Crystals can be charged to increase their energy output.
* '''[[Crystal]]''': Provide energy needed to play Action and Equipment cards. Crystals can be charged to increase their energy output.
* '''Event''': Events represent the unstable nature of the elemental world and provide a controlled element of unpredictability to the game. Events have immediate effects when drawn and are then placed at the bottom of their owner's deck. As the game continues, the frequency at which events occur increases.
* '''[[Event]]''': Events represent the unstable nature of the elemental world and provide a controlled element of unpredictability to the game. Events have immediate effects when drawn and are then placed at the bottom of their owner's deck. As the game continues, the frequency at which events occur increases.
* '''Action''': Actions provide various effects to influence the game and can be played at any time.
* '''[[Action]]''': Actions provide various effects to influence the game and can be played at any time.
* '''Equipment''': Equipment enhance dinos by providing additional abilities or stats. Equipment is categorized into [[Weapon|weapons]] and [[Armour|armour]], and each dino can only have 1 equipment of each type at any given time.
* '''[[Equipment]]''': Equipment enhance dinos by providing additional abilities or stats. Equipment is categorized into [[Weapon|weapons]] and [[Armour|armour]], and each dino can only have 1 equipment of each type at any given time.


===Game Setup===
===Game Setup===
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* 27 additional cards of any other type (Actions and Equipment)
* 27 additional cards of any other type (Actions and Equipment)


Players can construct their own deck list if they choose from among cards they already have, or jump right in by grabbing a [[Starter Deck]].
Players can construct their own deck list if they choose from among cards they already have, or jump right in by picking up a [[ERA Product Lists/Visual|Pre-Constructed Deck]].


==Explore ERA==
==Explore ERA==
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* [[ERA Comprehensive Rulebook]]: Read the comprehensive and detailed rulebook for ERA; designed to answer any questions that may come up while playing.
* [[ERA Comprehensive Rulebook]]: Read the comprehensive and detailed rulebook for ERA; designed to answer any questions that may come up while playing.
* [[ERA Card Lists]]: Search through all ERA cards to come up with new ideas for decks and/or find the best additions to your existing decks.
* [[ERA Card Lists]]: Search through all ERA cards to come up with new ideas for decks and/or find the best additions to your existing decks.
* [[ERA Products]]: Browse all available ERA products.
* [[ERA Product Lists/Visual|ERA Products]]: Browse all available ERA products.
 
{{GGGame
|UID=6
|FormattedName=Extinction: Rift in the Aether
|Type=Card Game
|Available=1
|ReleaseDate=1 Jun 2024
|Image=ERACover1.png
|BuyLink=https://www.thegamecrafter.com/designers/goober-games
}}
[[Category:Title]]
[[Category:Title]]
[[Category:Card Game]]
[[Category:Card Game]]
[[Category:Extinction]]
[[Category:Extinction]]

Latest revision as of 16:13, 23 September 2024

Extinction: Rift in the Aether (often referred to as ERA) is a player-vs-player (PvP) card game developed by Goober Games Inc. ERA challenges players to outthink and outmaneuver their opponents using a combination of strategic deck-building and tactical gameplay. With its simple mechanics and deep strategic potential, ERA is designed to provide an exciting and competitive experience for players of all skill levels. ERA is designed to be easy to learn yet challenging to master, offering both competitive and casual gameplay experiences.

Gameplay

ERA is centered around the theme of elemental dinosaurs (dinos) battling for dominance. The four elements in the game are Earth, Air, Fire, and Water, each associated with unique mechanics and abilities. Players must strategically deploy their dinos, manage their crystals, and use powerful events, actions, and equipment to outmaneuver their opponents.

The win condition in ERA is to be the last player with surviving dinos. Players achieve this by attacking their opponent's dinos and using various card effects to gain the upper hand. A player loses the game when all their dinos are extinct.

Elements

  • Earth: Represents strength, stability, and resilience; is associated with the physical and enduring aspects of nature, such as mountains, forests, and stone.
  • Air: Signifies freedom, speed, and intellect; is associated with the sky, wind, and weather, embodying the unseen yet ever-present forces that shape the environment.
  • Fire: Embodies power, passion, and destruction; is linked to heat, flames, and volcanic activity, representing both creation and annihilation.
  • Water: Represents adaptability, fluidity, and calm; is associated with oceans, rivers, and rain, symbolizing the cycle of life and the constant flow of change.

Card Types

  • Dino: The combatants in the game, each with a unique ability. Dinos are always on the battlefield and can be equipped with weapons and armor. During combat, a player can have their dinos attack their opponent's dinos.
  • Crystal: Provide energy needed to play Action and Equipment cards. Crystals can be charged to increase their energy output.
  • Event: Events represent the unstable nature of the elemental world and provide a controlled element of unpredictability to the game. Events have immediate effects when drawn and are then placed at the bottom of their owner's deck. As the game continues, the frequency at which events occur increases.
  • Action: Actions provide various effects to influence the game and can be played at any time.
  • Equipment: Equipment enhance dinos by providing additional abilities or stats. Equipment is categorized into weapons and armour, and each dino can only have 1 equipment of each type at any given time.

Game Setup

Before they begin playing, each player must prepare a deck consisting of:

  • 3 Dinos
  • 3 Crystals (which match the elements of the dinos)
  • 3 Events (which match the elements of the dinos)
  • 27 additional cards of any other type (Actions and Equipment)

Players can construct their own deck list if they choose from among cards they already have, or jump right in by picking up a Pre-Constructed Deck.

Explore ERA

  • ERA Quick Start Guide: Learn the basics of how to start playing ERA with your friends.
  • ERA Comprehensive Rulebook: Read the comprehensive and detailed rulebook for ERA; designed to answer any questions that may come up while playing.
  • ERA Card Lists: Search through all ERA cards to come up with new ideas for decks and/or find the best additions to your existing decks.
  • ERA Products: Browse all available ERA products.